Image to 3D / Gen
Turn an image into a 3D model.
Turn an object in an image into a 3D asset. Generate, inspect and download your result in a focused workspace, or keep exploring in Studio.
3D generation requires a paid plan and available credits. Uploading a reference does not start generation.
THE WORKFLOW
From your first reference to a result.
Prepare a useful reference
Choose one clearly visible object, ideally in a three-quarter view with an uncluttered background. Avoid several objects, tiny details or cropped edges when you can.
Generate the asset
Open the 3D generator, attach your image and review the selected model and credit estimate. If you only have an idea, create a reference image first and use it as the input.
Inspect it from every angle
Use the 3D preview to inspect the generated asset and download the available model file. Revisit earlier results from history or use Studio to keep the model beside its references.
A little direction goes a long way.
A starting point for props and concepts
Explore objects, collectibles and game-prop concepts from a visual reference. Generated geometry can be a useful starting point; production assets may still need cleanup, retopology, rigging or optimization in a 3D editor.
The image shapes the result
A single photo does not show every hidden surface. The model estimates unseen areas, so inspect the back, underside and thin structures rather than judging only the front preview.
Keep the creative trail
Save several directions in the generator history. On the Studio canvas, collect reference images, color explorations and generated assets together before choosing what to take into your next project.
Choose your tools. Keep your direction.
Work with connected models and continue refining in Studio. The model picker shows current availability and access.
- TRELLIS
A few things to know.
Can Gen turn a photo into a 3D model?
Yes. The 3D generator uses a reference image to generate an asset with a configured 3D model such as TRELLIS. Use a clear image of a single object for a more useful starting point.
Can I generate a 3D model from text alone?
The current 3D workflow needs an image reference. Generate a suitable reference image from your text idea first, then attach it in the 3D generator.
Is image-to-3D generation free?
No. 3D generation is available on paid plans and consumes credits. Free access covers basic text and images within one shared allowance.
Are the models ready for a finished game?
You can use generated assets as a starting point, but suitability depends on the result and your project. Check topology, materials, scale and performance, and do any required rigging or optimization in your 3D tools.
Start with what you have.
Create a 3D assetThe workflow opens with a prepared brief. Attach your references and review the settings before generating.